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Research

Coca-Cola — Packaging Innovation

Consumer insight-led packaging innovation for the kids' drinks category

Explored unmet needs, behaviours, and decision drivers across parents and children to identify meaningful packaging innovation opportunities — without over-indexing on novelty in a highly competitive, regulated category.

Parents + children3 research methodsFull purchase journey

Client
The Coca-Cola Company
Year
2019
Role
Design Researcher
Category
Kids' Drinks

Context & Constraints

The kids' drinks category faces intense competition and heavy regulation, shaped by overlapping — often conflicting — priorities between children and parents. Existing packaging struggled to balance appeal, trust, and functional clarity across both audiences. The challenge was identifying meaningful innovation grounded in real behaviour, avoiding novelty for its own sake. Risk factors included concepts appealing to one audience at the expense of the other, or addressing surface-level aesthetics rather than the functional and emotional drivers of purchase and repeat behaviour.

Range of kids' juice boxes and pouches
Global kids' drinks packaging examples
Close-up of nutrition facts label on drinks packaging

Key Insights

01

Parents prioritised trust and clarity over branding

Purchase decisions were primarily driven by legibility and perceived health credentials — playful aesthetics mattered only once trust thresholds were met.

02

Children responded to interaction and autonomy

Children engaged more strongly with packaging that felt interactive or gave them a sense of ownership — aesthetics alone were not enough to drive preference or sustained engagement.

03

Packaging complexity undermined usability and confidence

Overcomplicated closures, graphics, and opening mechanisms created friction for both children and parents — reducing confidence in use and repurchase intent.

Approach

Multi-method research designed to capture both parent and child perspectives across the full purchase and consumption journey.

Co-creative immersion session with children 01

Immersion & inspiration activities

Co-creative sessions with parents and children to surface latent needs, associations, and desires around packaging — before preference patterns became rationalised.

Age 4–7 weekday drinks journey map 02

Journey mapping

Mapped the full journey from initial purchase decision through to consumption and disposal — identifying where packaging succeeded, failed, and created unexpected moments of friction or delight.

Parent and child observed in supermarket drinks aisle 03

Contextual inquiry in retail environments

In-store observation and intercept research to understand how packaging performed in the actual decision environment — under real cognitive load, time pressure, and with competing options visible.

Role & Ownership

Design Researcher

  • Led consumer research, synthesis, and opportunity framing — from study design and facilitation through to insight development and strategic recommendation.
  • Translated research findings into clear innovation directions understood by creative and technical teams.
  • Ensured work was grounded in real behaviour rather than stated preferences, maintaining connection to commercial realities throughout.

System & Capabilities Delivered

Frameworks that gave the creative team defined, evidence-based territories to explore with confidence.

Opportunity platforms framework cards 01

Opportunity platforms

Framed clear innovation spaces grounded in unmet needs — giving the creative team defined territories to explore with confidence.

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Occasions vs Demand Moments framework matrix 02

Demand moments framework

Mapped key moments in the purchase and consumption cycle where packaging had the greatest influence on behaviour and decision-making.

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Packaging experience by age — key formats chart 03

Role-of-age insights

Defined how packaging needs and responses shifted across child age ranges — enabling more targeted, developmentally appropriate design decisions.

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Current experience summary — user journey matrix 04

User journey frameworks

End-to-end journey maps capturing the parent and child experience from shelf to disposal — surfacing unmet needs and moments of friction across the full arc.

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Outcome & Impact

Research that shifted the conversation from assumptions to evidence-led design direction

Clear innovation directions grounded in consumer behaviour

Delivered evidence-based opportunity spaces, shifting conversation from assumptions to insight-led direction.

Aligned creative and technical teams

Shared frameworks provided a common reference point for stakeholders, reducing misalignment and accelerating concept development.

Informed future packaging concepts and positioning

Research directly shaped subsequent concept development and brand positioning decisions within the kids' drinks category.